The Elder Scrolls® Online

My Role

UX Design Lead

product type

Videogame game logic

The Elder Scrolls Online (ESO) is a massively multiplayer role-playing game set in the world of Tamriel, where players explore iconic regions like Skyrim and Morrowind. The game offers rewarding experiences for both solo adventurers and group play. ESO combines story-driven quests, crafting, housing, and large-scale battles in a shared, ever expanding online world.

ESO Lifecycle to Date, 2014-2024

product type

Videogame

Developer

Publisher

Platforms

Lifecycle

Initial Release 2014 Latest Release 2025

User Interface Team

Product Elder Scrolls Online Development Direction Simon Steel Art Direction Adam Murgia Game Design Christine Brownell, Ray Mazza Interface Design Rodrigo Aguilar, Siddhartha Deb, Sammi Kim Engineering Nathan Baker, David Bromberg, Ernesto DiSabato, Troy Heere, Mark Santander, Wes Yue Producer Josh Hendren

Case Studies

Case Study

Every Inventory System

Deliverables

User Interface Systems / Strategy

Developer

Publisher

Platforms

Lifecycle

Initial Release 2014 Latest Release 2025

User Interface Team

Released 9999 Developer Cool Technology Company Platforms PC, Mac | Development Director Someone Cool Art Director Someone Cool Product Design Someone Cool Programming Very Cool Person, Another Cool One Contributing Designers They're Awesome, Talented Person, Cool Person

The Elder Scrolls® Online

My Role

UX Design Lead

product type

Videogame game logic

The Elder Scrolls Online (ESO) is a massively multiplayer role-playing game set in the world of Tamriel, where players explore iconic regions like Skyrim and Morrowind. The game offers rewarding experiences for both solo adventurers and group play. ESO combines story-driven quests, crafting, housing, and large-scale battles in a shared, ever expanding online world.

ESO Lifecycle to Date, 2014-2024

product type

Videogame

Developer

Publisher

Platforms

Lifecycle

Initial Release 2014 Latest Release 2025

User Interface Team

Product Elder Scrolls Online Development Direction Simon Steel Art Direction Adam Murgia Game Design Christine Brownell, Ray Mazza Interface Design Rodrigo Aguilar, Siddhartha Deb, Sammi Kim Engineering Nathan Baker, David Bromberg, Ernesto DiSabato, Troy Heere, Mark Santander, Wes Yue Producer Josh Hendren

Case Studies

Case Study

Every Inventory System

Deliverables

User Interface Systems / Strategy

Developer

Publisher

Platforms

Lifecycle

Initial Release 2014 Latest Release 2025

User Interface Team

Released 9999 Developer Cool Technology Company Platforms PC, Mac | Development Director Someone Cool Art Director Someone Cool Product Design Someone Cool Programming Very Cool Person, Another Cool One Contributing Designers They're Awesome, Talented Person, Cool Person

The Elder Scrolls® Online

My Role

UX Design Lead

product type

Videogame game logic

The Elder Scrolls Online (ESO) is a massively multiplayer role-playing game set in the world of Tamriel, where players explore iconic regions like Skyrim and Morrowind. The game offers rewarding experiences for both solo adventurers and group play. ESO combines story-driven quests, crafting, housing, and large-scale battles in a shared, ever expanding online world.

ESO Lifecycle to Date, 2014-2024

product type

Videogame

Developer

Publisher

Platforms

Lifecycle

Initial Release 2014 Latest Release 2025

User Interface Team

Product Elder Scrolls Online Development Direction Simon Steel Art Direction Adam Murgia Game Design Christine Brownell, Ray Mazza Interface Design Rodrigo Aguilar, Siddhartha Deb, Sammi Kim Engineering Nathan Baker, David Bromberg, Ernesto DiSabato, Troy Heere, Mark Santander, Wes Yue Producer Josh Hendren

Case Studies

Case Study

Every Inventory System

Deliverables

User Interface Systems / Strategy

Developer

Publisher

Platforms

Lifecycle

Initial Release 2014 Latest Release 2025

User Interface Team

Released 9999 Developer Cool Technology Company Platforms PC, Mac | Development Director Someone Cool Art Director Someone Cool Product Design Someone Cool Programming Very Cool Person, Another Cool One Contributing Designers They're Awesome, Talented Person, Cool Person

The Elder Scrolls® Online

My Role

UX Design Lead

product type

Videogame game logic

The Elder Scrolls Online (ESO) is a massively multiplayer role-playing game set in the world of Tamriel, where players explore iconic regions like Skyrim and Morrowind. The game offers rewarding experiences for both solo adventurers and group play. ESO combines story-driven quests, crafting, housing, and large-scale battles in a shared, ever expanding online world.

ESO Lifecycle to Date, 2014-2024

product type

Videogame

Developer

Publisher

Platforms

Lifecycle

Initial Release 2014 Latest Release 2025

User Interface Team

Product Elder Scrolls Online Development Direction Simon Steel Art Direction Adam Murgia Game Design Christine Brownell, Ray Mazza Interface Design Rodrigo Aguilar, Siddhartha Deb, Sammi Kim Engineering Nathan Baker, David Bromberg, Ernesto DiSabato, Troy Heere, Mark Santander, Wes Yue Producer Josh Hendren

Case Studies

Case Study

Every Inventory System

Deliverables

User Interface Systems / Strategy

Developer

Publisher

Platforms

Lifecycle

Initial Release 2014 Latest Release 2025

User Interface Team

Released 9999 Developer Cool Technology Company Platforms PC, Mac | Development Director Someone Cool Art Director Someone Cool Product Design Someone Cool Programming Very Cool Person, Another Cool One Contributing Designers They're Awesome, Talented Person, Cool Person

© 2025

Gary Boodhoo

A Product Designer

© 2025

Gary Boodhoo

A Product Designer

© 2025

Gary Boodhoo

A Product Designer