


The Official Website For The Elder Scrolls® Online
My Role
I did this I did this I did this
product type
Videogame game logic
Throughout the course, we'll cover essential topics like Auto Layout features such as "Fill Container," "Min and Max Width," and "Wrap." You'll also learn about Constraints, the grid system, and Breakpoints for creating adaptive layouts. By the end of this course, you'll have the knowledge and skills to create designs that are not just responsive but truly flexible and adaptive.
ESO Lifecycle to Date, 2014-2024
product type
Videogame
Developer
Publisher
Platforms
Lifecycle
Initial Release 2014 Latest Release 2025
User Interface Team
Product Elder Scrolls Online Development Direction Simon Steel Art Direction Adam Murgia Game Design Christine Brownell, Ray Mazza Interface Design Rodrigo Aguilar, Siddhartha Deb, Sammi Kim Engineering Nathan Baker, David Bromberg, Ernesto DiSabato, Troy Heere, Mark Santander, Wes Yue Producer Josh Hendren
Case Studies

Case Study

Every Inventory System
Deliverables
User Interface Systems / Strategy
Developer
Publisher
Platforms
Lifecycle
Initial Release 2014 Latest Release 2025
User Interface Team
Released 9999 Developer Cool Technology Company Platforms PC, Mac | Development Director Someone Cool Art Director Someone Cool Product Design Someone Cool Programming Very Cool Person, Another Cool One Contributing Designers They're Awesome, Talented Person, Cool Person
The Official Website For The Elder Scrolls® Online
My Role
I did this I did this I did this
product type
Videogame game logic
Throughout the course, we'll cover essential topics like Auto Layout features such as "Fill Container," "Min and Max Width," and "Wrap." You'll also learn about Constraints, the grid system, and Breakpoints for creating adaptive layouts. By the end of this course, you'll have the knowledge and skills to create designs that are not just responsive but truly flexible and adaptive.
ESO Lifecycle to Date, 2014-2024
product type
Videogame
Developer
Publisher
Platforms
Lifecycle
Initial Release 2014 Latest Release 2025
User Interface Team
Product Elder Scrolls Online Development Direction Simon Steel Art Direction Adam Murgia Game Design Christine Brownell, Ray Mazza Interface Design Rodrigo Aguilar, Siddhartha Deb, Sammi Kim Engineering Nathan Baker, David Bromberg, Ernesto DiSabato, Troy Heere, Mark Santander, Wes Yue Producer Josh Hendren
Case Studies

Case Study

Every Inventory System
Deliverables
User Interface Systems / Strategy
Developer
Publisher
Platforms
Lifecycle
Initial Release 2014 Latest Release 2025
User Interface Team
Released 9999 Developer Cool Technology Company Platforms PC, Mac | Development Director Someone Cool Art Director Someone Cool Product Design Someone Cool Programming Very Cool Person, Another Cool One Contributing Designers They're Awesome, Talented Person, Cool Person
The Official Website For The Elder Scrolls® Online
My Role
I did this I did this I did this
product type
Videogame game logic
Throughout the course, we'll cover essential topics like Auto Layout features such as "Fill Container," "Min and Max Width," and "Wrap." You'll also learn about Constraints, the grid system, and Breakpoints for creating adaptive layouts. By the end of this course, you'll have the knowledge and skills to create designs that are not just responsive but truly flexible and adaptive.
ESO Lifecycle to Date, 2014-2024
product type
Videogame
Developer
Publisher
Platforms
Lifecycle
Initial Release 2014 Latest Release 2025
User Interface Team
Product Elder Scrolls Online Development Direction Simon Steel Art Direction Adam Murgia Game Design Christine Brownell, Ray Mazza Interface Design Rodrigo Aguilar, Siddhartha Deb, Sammi Kim Engineering Nathan Baker, David Bromberg, Ernesto DiSabato, Troy Heere, Mark Santander, Wes Yue Producer Josh Hendren
Case Studies

Case Study

Every Inventory System
Deliverables
User Interface Systems / Strategy
Developer
Publisher
Platforms
Lifecycle
Initial Release 2014 Latest Release 2025
User Interface Team
Released 9999 Developer Cool Technology Company Platforms PC, Mac | Development Director Someone Cool Art Director Someone Cool Product Design Someone Cool Programming Very Cool Person, Another Cool One Contributing Designers They're Awesome, Talented Person, Cool Person
The Official Website For The Elder Scrolls® Online
My Role
I did this I did this I did this
product type
Videogame game logic
Throughout the course, we'll cover essential topics like Auto Layout features such as "Fill Container," "Min and Max Width," and "Wrap." You'll also learn about Constraints, the grid system, and Breakpoints for creating adaptive layouts. By the end of this course, you'll have the knowledge and skills to create designs that are not just responsive but truly flexible and adaptive.
ESO Lifecycle to Date, 2014-2024
product type
Videogame
Developer
Publisher
Platforms
Lifecycle
Initial Release 2014 Latest Release 2025
User Interface Team
Product Elder Scrolls Online Development Direction Simon Steel Art Direction Adam Murgia Game Design Christine Brownell, Ray Mazza Interface Design Rodrigo Aguilar, Siddhartha Deb, Sammi Kim Engineering Nathan Baker, David Bromberg, Ernesto DiSabato, Troy Heere, Mark Santander, Wes Yue Producer Josh Hendren
Case Studies

Case Study

Every Inventory System
Deliverables
User Interface Systems / Strategy
Developer
Publisher
Platforms
Lifecycle
Initial Release 2014 Latest Release 2025
User Interface Team
Released 9999 Developer Cool Technology Company Platforms PC, Mac | Development Director Someone Cool Art Director Someone Cool Product Design Someone Cool Programming Very Cool Person, Another Cool One Contributing Designers They're Awesome, Talented Person, Cool Person